﻿using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Serious
{
    public interface IRoom
    {
        void Start();
        void Stop();

        bool ProcessInput(KeyboardEvent kev, MouseEvent mev);
        bool Update(GameTime gameTime);

        void Draw(GameTime gameTime, GraphicsDevice graphicsDevice, SpriteBatch spriteBatch);
    }
}
